Model Rocket
Finishing Techniques
By: Dave Davis
When you finish
a model, does it have streaks and bubbles in the paint? Do the fins have deep grain marks in
them? Do you hesitate to show it to
experienced modelers? A good model
rocket doesn't look like it's made of paper and balsa. It looks like a perfect miniature of the
real thing, as though it was made of a solid piece of mirror smooth metal or
plastic. There's nothing secret about
good appearance. It's the result of
extra care and right materials, with the purpose of this article to give you a
general overview of finishing techniques and a process for insuring an
improved, consistent appearance to your model vehicle.
Preparing the
surface
The finish of a
rocket starts with the very first steps of assembly. Sloppy gluing and other messy habits will ruin the appearance of
a rocket so that nothing can be done to get the perfect appearance which is
desired. On the other hand, careful
construction will make a model look good even before the paint is applied.
Before anything
is glued to it, the body tube should be prepared for finishing. Most regular commercial kits utilize a
spiral wound body tube and due to this spiral nature, there are often gaps
along the spiral lines on the outside of the body tube. In order to fill this gap, first squeeze a
1" length of Squadron Green Putty into a small glass container an mix it
with an equal amount of Aero Gloss thinner and then brush this thinned mixture
into the spiral gap and let dry. After
the putty dries sand the gap smooth with 3M Wet or dry 400 grit sand paper and
if any gap still shows repeat the process.
After sanding, all dust is removed with a soft cloth. For you family types, a discarded cloth
diaper works very well. The fins should
be sanded to shape and smoothed out with the 400 grit wet or dry paper
also. Since it is easier to sand the
fins before they are glued in place, as much sanding as possible should be done
now. Do not apply balsa filler or paint
yet, however, as eithe material will fill the pores in the wood enough to keep
the glue from penetrating and making a good joint.
The nosecone can
generally be finished separately from the rest of the model. When working on it, hold it in a scrap piece
of body tube. Sand it smooth, then follow
with the normal sealing and painting procedure as described later in this
article.
Using Sealer
After all parts
have been glued in place, apply a coat of Aero Gloss Balsa Fillercoat to all
exposed balsa surfaces. Avoid getting
the filler coat on white glue or the body tube. After you have painted on the first coat, follow immediately
behind it with a second coat while the first coat is drying. Set the model aside and let it dry
thoroughly. Four hours is often the
best drying time. When the humidity is
high it's better to allow a full day.
When the balsa
filler is completely dry, sand thoroughly with 400 grit "Wet or Dry"
sandpaper. Wipe the dust off the
surface, and repeat this filling cycle.
Continue applying balsa filler and sanding until all the grain in the
balsa is filled. This requires patience
and a minimum of three cycles. The
actual number of coats of balsa filler necessary varies from one sheet of balsa
to the next and also depends on how thoroughly the surface is sanded. Practically all of the fillercoat should be
sanded off after each coat. The purpose
of this procedure is to fill the grain, not the smooth areas of the sheet. Models with basswood or plywood fins can
also be filled in this manner, however, fewer coats are needed.
The Primer Coat
With all of the
balsa filled on the vehicle, you are now ready to start full scale
painting. But, before the paint goes on
the surface must be primed. As in the
professional world the base material surface should be primer coated to provide
a binding surface for the finish paint coats an to finish out any surface
irregularities. Any good auto spray
primer will work with white primer used in light colors, gray used in medium
colors and black used with dark colors.
Spray the primer on as you would any spay paint and let dry. Sand off any dimples or dust marks and
finish off a final sanding with 3M 600 grit "Wet or Dry" sandpaper.
Apply the Base
Color
Once you are
satisfied that the surfaces of the model are perfectly smooth and that all of
the grain has been filled, it's time to apply the base color. If the model is going to be painted all one,
non-fluorescent color, the base coats will be the final coats. When the rocket is to be painted a
fluorescent color, the base coats should be flat white. In all other cases, the base color should be
the lightest of the final colors. For
example, when a rocket is to be finished with red, black and yellow, the yellow
should be applied first. Enamel and
Acrylic/Enamel type paints are recommeded, in that there are too many
application problems with butarate dope and enamel based paints are lighter.
To build a good
spray wand to support your vehicle, a three foot length of 1/2 inch dowel rod
is needed. The dowel will fit inside
BT-5 and RB-50 tubes and a regular engine casing will fit over the dowel for
BT-20 and RB-74 birds. A "D"
engine casing will fit over the regular engine casing for your BT-50 and RB-93
vehicles. This spray wand allows you to
rotate the vehicle easily while you are painting it and allow you to dry the
vehicle in a horizontal position lessening the chance of runs.
Apply a light,
even coat of the base color and set the model aside to dry. It is important to apply only a light coat;
if too much paint is put on the rocket at once, it will run. Since a run in the paint is virtually
impossible to hide or correct, it is wise to use many thin coats rather than a
few thick coats. When the first coat
has dried, apply a second, keeping it light and thin, Continue until enough coats have been applied to give a clean,
pure color. Finally set the model aside
in a dry, warm, dust free area for at least a day to let the paint dry
completely. The longer the paint cures,
the fewer problems will be apt to arise when further colors are applied.
Add the Second
Color
When the base
color has cured completely, cover all the areas on the model which are to
remain this color. Small areas should
be covered by applying masking tape directly to the surface. Large areas should be covered with ordinary
typing paper and the edges sealed with masking tape. It is important to seal the tape down tightly along the
edge. A light coat of clearcoat over
the seal area is a definite plus. If
you have a steady hand, it's possible to apply the second color by brush
without masking. However, unless you're very sure of your abilities, it's best
to go ahead and mask. Apply the second
color at the same rate as you did the first color remembering to keep the coats
thin and even and remembering to let each dry properly before putting more
on. Try to use just enough paint to get
a clean color. Too thick of a layer of
paint can cause trouble when removing the masking.
After the last
coat of the second color is in place and has dried so it can be handled safely,
remove the masking. There are two
accepted procedures used here, and the modeler should experiment to see which
will work best for you. One way is to
simply pull the tape with a sharp knife blade before pulling it up. In either case, the tape should be peeled
off by pulling almost parallel to the rocket surface. When the paint is completely dry, sand the edges of the second
color very lightly with very fine sandpaper.
A third color is
applied in the same manner as the second, with the areas which are to remain
the first tow colors masked over. Often
it is best to leave the masking which protected the first color in place and
add more masking to protect the second color area. In this way it will not be necessary to try to line up another
piece of tape between colors.
Finishing
Touches
Decals should be
applied following the instructions which come with the decal sheet. Warm water soaking times and handling
methods will vary slightly. However, in
almost all cases the decal should be slid on the backing so one edge is barely
off the paper. This edge is then
positioned against the vehicle and held in place with a moist finger. Pull the backing sheet out from under the decal
and smooth it down and blot away any excess water with a damp rag. That old discarded diaper comes in handy
here too.
Roll patterns,
stripes and bands may be applied with either decals, Chart-Pak chart tape or
adhesive backed Monokote. The pieces
should be cut to size before application.
When using decorating tape, narrow stripes can be made by laying a
length of tape, adhesive side down, on a smooth, hard surface and cutting the
correct width wit a ruler and a sharp knife.
When a model has
been finished with fluorescent paint it helps to apply a light coat of clear
spray before adding decals or tape. The
clear coating keeps the paint from rubbing, pulling or washing off. It is generally best to apply several coats
of clear to the entire vehicle after the decals have dried completely, whether
the paint is fluorescent or not. The
clear coats seal down the edges of the decals and help prevent chipping and
peeling.
Before applying
wax, be sure that any fluorescent paint is covered with several coat of
clear. Waxing will smear unprotected
fluorescent paint. The same precaution
should be taken with most metallic paints. Wax should be applied with a clean,
soft cloth. Here comes that old diaper
again. Future floor wax is excellent,
as it applies easily and does not yellow.
Only a very thin layer is needed; if too much is applied it's only
wasted. Polish with another clean,
soft, dry cloth. (Who's ever heard of a
polishing diaper). Waxing does not make
a surface particularly smoother; what it does do is protect the smooth surface
below. If the vehicle doesn't shine as
much as you'd like after waxing, the best thing to do is to work the vehicle
over with automotive rubbing compound and rewax.
By practicing
finishing the right way and paying close attention to detail, the modeler can
produce a professional quality finish.
Some modelers, in fact, will produce better than professional finishes.